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Turing Award winner and former Oxford professor Tony Hoare passed away
01Tuesday, March 10, 2026

Turing Award winner and former Oxford professor Tony Hoare passed away

The tech world mourns Tony Hoare, the Turing Award winner and creator of quicksort and ALGOL, who passed away at 92. Beyond his landmark contributions to Computer Science and Hoare logic, colleagues remember his humble personality, sharp wit, and professional career spanning early Soviet Union computer demonstrations to Microsoft Research.

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Saving 100 terabytes of memory by optimizing 1.1.1.1's DNS cache
02Thursday, August 27, 2026

Saving 100 terabytes of memory by optimizing 1.1.1.1's DNS cache

Cloudflare optimized Big Pineapple’s DNS cache through five Rust storage changes: replacing growable collections, compacting section metadata, omitting repeated DNS owners, boxing large enum variants, and storing record data contiguously in wire format. These reduced per-entry memory 56%, lowered fleet memory by roughly 100 TB, increased insert throughput 43%, and reduced lookup latency 19%.

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ASCII characters are not pixels: a deep dive into ASCII rendering
03Saturday, January 17, 2026

ASCII characters are not pixels: a deep dive into ASCII rendering

In this technical exploration, Alex Harri details the creation of a high-performance image-to-ASCII renderer. The author argues that traditional ASCII rendering often fails because it treats characters as square pixels, resulting in blurry and aliased edges. To solve this, Harri introduces the concept of shape-quantification by using multi-dimensional 'shape vectors' (up to 6D) to map image regions to characters that best match their contours. The analysis covers advanced topics such as supersampling, contrast enhancement via normalization and exponents, and directional contrast enhancement to eliminate 'staircasing' artifacts. Furthermore, the post addresses performance optimization through k-d trees, bit-packed caching, and GPU-accelerated sampling collection, transforming a computationally expensive process into a real-time experience.

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Elevators
04Friday, July 31, 2026

Elevators

This article explores the complex algorithms behind elevator systems, such as SCAN, LOOK, and the Otis RSR method. It analyzes performance metrics like wait time distributions and capacity optimization. While advanced features like Destination Dispatch exist, the analysis shows that traditional systems often provide superior flexibility and efficiency in typical building environments.

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Everyone Should Know SIMD
05Wednesday, July 22, 2026

Everyone Should Know SIMD

SIMD is often perceived as too complex for common programming, but it is actually accessible and follows a consistent pattern. By broadcasting constants, looping in chunks, performing parallel operations, reducing results, and handling scalar tails, developers can achieve significant performance gains, often bypassing the limitations of compiler auto-vectorization.

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I got paid minimum wage to solve an impossible problem (and accidentally learned why most algorithms make life worse)
06Wednesday, January 7, 2026

I got paid minimum wage to solve an impossible problem (and accidentally learned why most algorithms make life worse)

A Computer Science student recounts an experiment where they applied simulated annealing and the 2-opt heuristic to optimize sweeping routes at a grocery store. Initially, the C++ optimizer prioritized the shortest path, leading to a technically efficient but practically unusable route filled with erratic turns. By introducing a turn penalty into the cost function, the student achieved a walkable, realistic path, illustrating that optimizing purely for data-driven metrics often fails human needs. The narrative connects this to real-world issues like social media engagement algorithms and LLMs, arguing that many modern problems arise from optimizing for the wrong cost functions, such as clicks over happiness or confidence over accuracy. Ultimately, the piece highlights that technical correctness is futile if the underlying goal disregards human reality.

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Should you normalize RGB values by 255 or 256?
07Monday, June 1, 2026

Should you normalize RGB values by 255 or 256?

Converting 8-bit image data to floating point typically involves dividing by 255 (standard) or 256 (alternative). The standard approach maps extremes to 0.0 and 1.0 but causes uneven bin distribution. The alternative improves theoretical precision and symmetry but shifts values away from zero. For general RGB processing, the standard 255-based normalization remains the industry best practice.

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I built a world record exact solver for the minimum line cover of prime points after watching a Numberphile video. It turned the previous 282-hour record into 22 minutes, then kept going to prove 20 new awkward primes never certified before.
08Tuesday, May 12, 2026

I built a world record exact solver for the minimum line cover of prime points after watching a Numberphile video. It turned the previous 282-hour record into 22 minutes, then kept going to prove 20 new awkward primes never certified before.

Researchers reached a breakthrough in computing the minimum line cover for prime-indexed points. Using an optimized branch-and-bound algorithm with Lagrangian relaxation and the Exclusive Dependency Rule, the solver certified f(1024)=143 in under 40 hours. This represents a 750x speedup over industrial solvers by leveraging cache locality, warm-starting, and structural properties of prime points.

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An interactive explainer of how audio fingerprinting lets Shazam identify a song in seconds
09Monday, April 20, 2026

An interactive explainer of how audio fingerprinting lets Shazam identify a song in seconds

Music recognition apps like Shazam use the Fast Fourier Transform to convert raw audio into spectrograms. By isolating prominent frequency peaks, they create unique audio fingerprints. These fingerprints are stored in an inverted index, allowing the system to instantly search millions of songs by matching hash coordinates rather than scanning entire audio files.

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Anti-social: It's fads, not friends, which now dominate social media feeds
10Monday, June 8, 2026

Anti-social: It's fads, not friends, which now dominate social media feeds

Social media platforms are shifting from personal connection hubs toward passive entertainment feeds driven by AI-powered algorithms. Users post less personal content, migrating instead to private messaging apps for genuine interaction. While the business model thrives on ad revenue and engagement, the shift highlights a growing divide between entertainment discovery and actual social networking.

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Mullvad exit IPs are surprisingly identifying
11Thursday, May 14, 2026

Mullvad exit IPs are surprisingly identifying

Mullvad uses a deterministic algorithm to assign exit IPs based on a user's WireGuard key. Due to how Rust's random number generation handles bounds, users are assigned IPs with a consistent percentile across servers. This allows for correlation attacks that can deanonymize users by linking different exit IPs to the same account with over 99% accuracy.

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Building a Procedural Hex Map with Wave Function Collapse
12Monday, March 9, 2026

Building a Procedural Hex Map with Wave Function Collapse

Interactive developer Felix Turner created a procedural 3D medieval map generator using Three.js, WebGPU, and the Wave Function Collapse (WFC) algorithm. By implementing a hexagonal grid with 4,100 tiles, the project overcomes complex tiling constraints through multi-grid solving and backtracking. It features high-performance rendering via BatchedMesh and custom TSL shaders for atmospheric visual effects.

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The time the x86 emulator team found code so bad they fixed it during emulation
13Monday, June 15, 2026

The time the x86 emulator team found code so bad they fixed it during emulation

A developer recounts an old Windows x86-32 emulator for non-native processors. The emulator used JIT binary translation for performance. It encountered a program with a loop-unrolled initialization function spanning 256KB for just 64KB of data. The emulation team implemented a special hack to replace this inefficient code with a compact, optimized loop.

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Quake Shareware, a CD-ROM just a little too full
14Monday, August 17, 2026

Quake Shareware, a CD-ROM just a little too full

An analysis of id Software’s 1996 Quake shareware CD-ROM experiment explains its phone-based DRM, which unlocked Quake and other id games through rotating challenges and serials. GNOMON reverse-engineered the local challenge-to-serial algorithm within 39 days, revealing no server-side secret. The flawed protection and chaotic fulfillment left id with nearly 150,000 unsold CDs, illustrating security by obscurity and rushed software engineering.

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Decision trees – the unreasonable power of nested decision rules
15Sunday, March 1, 2026

Decision trees – the unreasonable power of nested decision rules

This guide explains the Decision Tree algorithm, focusing on using entropy and Information Gain to partition data into pure nodes. While easy to interpret and fast, Decision Trees are prone to overfitting and instability. Techniques like pruning and random forests help mitigate these high-variance issues for better generalization.

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Cloudflare Meerkat - Globally distributed consensus
16Wednesday, July 8, 2026

Cloudflare Meerkat - Globally distributed consensus

Cloudflare is developing Meerkat, a globally distributed consensus service for control-plane data. Unlike Raft-based systems, Meerkat utilizes the QuePaxa algorithm, which enables writes from any replica without relying on a leader. This design ensures high availability, strong consistency, and resilience against network instability across 330+ globally distributed data centers.

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Using the railway network as a flatbed scanner
17Tuesday, August 18, 2026

Using the railway network as a flatbed scanner

The author builds a train-mounted slit-scanning camera using Basler industrial line sensors, a 3D-printed case, accelerometer, GPS, and custom capture software. It reconstructs wide images by selecting sensor lines according to motion, requiring extensive postprocessing to correct speed integration, parallax, color alignment, and infrared contamination. Future plans include standalone capture, improved tools, Kálmán filtering, and infrared photography.

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Geolocating a random island using geometry and CUDA programming
18Sunday, August 16, 2026

Geolocating a random island using geometry and CUDA programming

A technical writeup solves the gralhix 004 island-geolocation challenge without LLMs or visual search. The author extracts triangle geometry from the image, filters global OpenStreetMap land polygons, and evaluates 80.7 million candidate triples with CUDA GPU programming. Shape, vegetation, and elevation checks identify Oan resort in Micronesia at 7.363444°N, 151.755750°E, with the camera facing northwest.

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Cosmologically Unique IDs
19Thursday, February 12, 2026

Cosmologically Unique IDs

This explore explores optimal strategies for assigning universally unique IDs to devices throughout human expansion across the galaxy. It compares probabilistic methods using random numbers with deterministic tree-based schemes like Dewey and Binary. While deterministic systems offer certainty, the analysis indicates random 798-bit IDs are more scale-efficient for universal growth.

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Auto-research with codex: How I achieved a 232x Faster Kernel
20Saturday, August 15, 2026

Auto-research with codex: How I achieved a 232x Faster Kernel

During GPU Mode’s auto-research contest, the author used Codex, Triton, profiling, and iterative leaderboard feedback to optimize batched compact-Householder QR on NVIDIA B200 GPUs. A blocked WY algorithm, custom kernels, fusion, specialization, CUDA graphs, and targeted low-precision techniques reduced geometric-mean runtime from about 419,000 to 1,805 µs—a 232× speedup, placing 12th of 183.

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